Southlands Worldbook for 5th Edition lovecraftA Vast Realm of Living Temples and Carnelian Tombs! In the Southlands, the world is alive with elemental power and wondrous magic, ancient god kings walk among the living, and empires at their height echo the mystery and majesty of the past. This campaign setting for the 5th Edition of the worlds first RPG is ripe with possibilities for adventure in ancient tombs, enormous jungles, and searing deserts, where swift flying sand ships dart between
magical items
“Fall of Magic exceeded all my expectations” -- GeekDad
Marvel is one of the most flexible heroes in the game
a 32-page booklet packed with practical tips
players slip into the role of sea dogs who tell each other all sorts of fantastic stories in the harbor bar about sunken ships
Calaval’s Parable of the Imager and the Spider teaches this lesson: We can no more comprehend the remnants of the prior worlds than a spider can comprehend the cathedral in which it happens to build its web
and merchants constantly vie for supremacy in a variety of intrigues that inevitably lead to risky escapades - kidnappings
beastblooded (descended from lycanthropes)
Pieces are limited
and danger in plenty
Enter the Future of CYBERPUNK with Deep Space
crafted millennia ago by the Dark Dwarves of the North