Mind MGMT: The Psychic Espionage Game publisher_UltraProFor 1 5 players, ages 13+, playing time around 45 75 minutes. Working from the shadows, Mind MGMT once used its psychically powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically attuned individuals to their side. How can this enigmatic
time travel) and comic book stories (origin stories
space stations
Each player also has a hero to aide in their toil
including new scenarios
Litanies of the Lost contains four exciting scenarios suitable for Wrath & Glory characters of Tiers 1 and 2
A simple satellite repair leads them to truths of mathematics and physics beyond all human wonder and fear
the Doctor regenerates just in time to stop the Master one more time
All Gates Lead to Sig
Each Dungeon changes the rules
honoring the Egyptian gods Horus
one player represents the Nixon administration and tries not to resign before the end of the game while the other player represents The Washington Post and tries to show the connections between Nixon and some of his informers
Spice up your roleplaying with the weirdness