Ninjas & Superspies publisher_Magpie GamesForty one (41) forms of martial arts combat as you have never seen them in any other role playing game. Oriental combat skills accurately portrayed, each with its own unique fighting style, methods of attack and defense presented on an epic scale, complete with legendary mystic powers. But that's not all! The superspy section includes spies of all kinds, cyber agents, gadgeteers, secret organizations, secret identities, gimmick weapons and clothing,
The so-called Saga Period lasted roughly from 875
plus notes on the Exiles and Dominators
dropping your payload from 9
new and different magic O
Playing Time Approx
as much in the game as around the table
Attack and then Move
Meka Dragon
Essential reading for gamers
The empires included in this module are the Federation
applying the unique skills of his units -- infantry
Others are drawn into the realm of shadows through quirks of fate