Magnemite (52/147) [Aquapolis] H6Set: Aquapolis Type: Metal Rarity: Uncommon Retreat cost: Colorless
Set: Welcome to Rathe Edition: Alpha Print Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Common Class: Generic Cost: 0 The next attack action card with cost [1 Resource] or less you play this turn gains +3 [Power]
draw 2 cards and Bloodrush Bellow gains go again
Set: Promo Finish: Cold Foil Type: Hero Subtype: Young Rarity: Promo Class: Runeblade Elemental Life: 20 Intellect: 4 Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck
Set: Sun & Moon: Shining Legends Type: Supporter Rarity: Ultra Rare
Set: Promo Finish: Cold Foil Type: Instant Subtype: Aura Rarity: Promo Class: Light Illusionist Cost: 4 Attack action cards controlled by an opposing hero have -1 [Power] while attacking and defending
Set: HeartGold & SoulSilver: Call of Legends Type: Energy Rarity: Common
Gain 1 [Life] for each card with cost [3 Resource] or greater revealed this way
Set: HeartGold & SoulSilver: Undaunted Type: Colorless
Set: Welcome to Rathe Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Equipment Subtype: Head Rarity: Legendary Class: Ninja Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit
Set: Uprising Edition: Unlimited Finish: Rainbow Foil Type: Equipment Subtype: Arms Rarity: Legendary Class: Ninja The second attack action card with 2 or less base {p} you play each turn has +1{p} and "Damage that would be dealt by this can't be prevented
the attack has go again
(It's an item with "Action - [4 Resource]